Categorie: Theories

  • Parasocial Interactions

    Parasocial interactions refer to the psychological connections individuals form with media figures, such as celebrities, characters in films or TV shows, and social media influencers. These connections can be characterized by feelings of intimacy, attachment, and identification, despite the absence of any real-world interaction. Parasocial interactions have been studied extensively in media studies and psychology, and they have important implications for media students as both consumers and creators of media content.

    One of the key theoretical frameworks for understanding parasocial interactions is the uses and gratifications theory, which posits that individuals consume media to satisfy their particular needs and desires (Katz, Blumler, & Gurevitch, 1973). In the context of parasocial interactions, individuals may form connections with media figures to fulfill their need for social interaction, companionship, or escapism (Horton & Wohl, 1956). These connections can also provide individuals with a sense of belonging, identity, and self-esteem (Cohen, 2003).

    Parasocial interactions are not limited to traditional media, but have become increasingly common with the rise of social media influencers. Social media platforms allow individuals to interact with influencers on a more personal level, such as through direct messaging or comments, and to feel as if they have a more intimate relationship with them (Bridgman, 2020). These interactions can be particularly powerful, as they blur the line between celebrity and ordinary individuals, making the connection feel more authentic and personal (Tandoc, Ferrucci, & Duffy, 2015).

    While parasocial interactions can be positive and fulfilling, they can also have negative consequences. One criticism of parasocial interactions is that they can lead to unrealistic expectations and harmful comparisons. For example, individuals may compare their own lives to the idealized versions presented by media figures, leading to feelings of inadequacy or low self-esteem (Perloff, 2014). Additionally, parasocial interactions can create a sense of dependency or obsession, leading to feelings of distress when the connection is broken (Rubin, Perse, & Powell, 1985).

    Another criticism of parasocial interactions is that they can be exploitative, particularly in the context of social media influencers. Influencers may use their connections with followers to promote products or engage in other commercial activities, without disclosing their financial interests (Achrol & Kotler, 2012). This can lead to individuals feeling manipulated or used, and can erode the trust and authenticity of the connection.

    For media students, an understanding of parasocial interactions is important both as consumers and creators of media content. As consumers, media students should be aware of the potential negative consequences of parasocial interactions, such as unrealistic expectations or harmful comparisons, and should be mindful of their own emotional investments in media figures. As creators, media students should be aware of the power of parasocial interactions in engaging audiences and should strive to create content that is authentic and transparent, rather than exploitative.

    In conclusion, parasocial interactions are a complex and important aspect of media consumption and creation. While they can provide individuals with a sense of intimacy and connection, they can also have negative consequences and should be approached with caution. Media students should be aware of the potential risks and benefits of parasocial interactions, and should strive to create and consume media content that is both engaging and ethical.

    References

    Achrol, R. S., & Kotler, P. (2012). Frontiers of the marketing paradigm in the third millennium. Journal of the Academy of Marketing Science, 40(1), 35-52.

    Bridgman, A. (2020). Parasocial interaction with Instagram influencers: An exploratory study. Young Consumers, 21(1), 1-16.

    Cohen, J. (2003). Parasocial break-up from favorite television characters: The role of attachment styles and relationship intensity. Journal of Social and Personal Relationships, 20(2), 187-202.

    Horton, D., & Wohl, R. R. (1956). Mass communication and para-social interaction: Observations on intimacy at a distance. Psychiatry, 19(3), 215-229.

    Katz, E., Blumler, J. G., & Gurevitch, M. (1973). Uses and gratifications research. The Public Opinion Quarterly, 37(4), 509-523.

    Perloff, R. M. (2014). Social media effects on young women’s body image concerns: Theoretical perspectives and an agenda for research. Sex Roles, 71(11-12), 363-377.

    Rubin, A. M., Perse, E. M., & Powell, R. A. (1985). Loneliness, parasocial interaction, and local television news viewing. Human Communication Research, 12(2), 155-180.

    Tandoc, E. C., Ferrucci, P., & Duffy, M. (2015). Facebook use, envy, and depression among college students: Is Facebooking depressing? Computers in Human Behavior, 43, 139-146

  • The Entertainment Model

    The Entertainment Model is a theory that explains how media content is created to entertain and engage audiences, rather than to inform or educate. This model is widely used in media studies and has been the subject of both praise and criticism. In this essay, we will discuss the Entertainment Model, its criticisms, and provide relevant citations and references.

    The Entertainment Model suggests that media content is primarily created to attract and retain audiences. This model is often used in the entertainment industry, including television shows, movies, music, and video games. Proponents of this theory argue that the primary goal of media producers is to create content that is engaging and enjoyable for viewers or listeners. According to this theory, the content of the media does not have to be informative or educational to be successful.

    Critics of the Entertainment Model argue that it encourages the production of shallow, meaningless content that is focused solely on profit, rather than on the needs and interests of the audience. Some critics also argue that the model can lead to the creation of content that is inappropriate or offensive, as producers may be more concerned with gaining attention and boosting their ratings or revenue than with producing high-quality content.

    One example of the Entertainment Model in action is the reality television genre, which often focuses on entertaining viewers with drama, conflict, and spectacle, rather than providing any meaningful educational or informative content. Proponents of the Entertainment Model might argue that these shows are popular precisely because they provide an engaging form of entertainment that many viewers enjoy.

    However, critics of the Entertainment Model argue that reality television can be harmful, as it often portrays negative stereotypes and reinforces harmful social attitudes. For example, reality TV shows that focus on romantic relationships may promote unrealistic and unhealthy relationship dynamics, while shows that focus on competitions or survival may promote an unhealthy focus on winning at all costs.

    In conclusion, while the Entertainment Model has its supporters, it also has its critics. Critics argue that the model encourages the production of shallow, meaningless content, while supporters argue that it simply reflects the interests and desires of audiences. Ultimately, whether or not the Entertainment Model is a valid and useful framework for media studies is a matter of ongoing debate and discussion.

    References:

    Gripsrud, J. (2000). The Dynasty Years: Hollywood Television and Critical Media Studies. Routledge.

    Livingstone, S. (2009). On the mediation of everything: ICA presidential address 2008. Journal of communication, 59(1), 1-18.

    Miller, T., & McAllister, M. P. (2001). Digital content and the cultural industries. Information Society, 17(3), 147-158.

    Turow, J. (2011). The entertainment divide: how the media shape our perceptions of reality. Oxford University Press

  • Extended Transportation Imagery Model (ETIM)

    The Extended Transportation Imagery Model (ETIM) is a theoretical framework that was developed to explain how media messages influence individuals’ attitudes, beliefs, and behaviors through the use of vivid imagery and narrative transportation. The model is particularly relevant for media students who are interested in studying the impact of media messages on audiences. In this response, I will discuss the key concepts of the ETIM, provide relevant citations, and offer criticisms of the model.

    The Extended Transportation Imagery Model (ETIM)

    The ETIM was first introduced by Green and Brock (2000) and was later extended by Moyer-Gusé (2008) to include additional constructs. The model posits that when individuals are exposed to media messages that contain vivid imagery and a compelling narrative, they are transported into the story world and experience a form of mental immersion. During this process of transportation, individuals become less aware of their immediate surroundings and are more likely to adopt the attitudes, beliefs, and behaviors presented in the story.

    The ETIM proposes that transportation is influenced by several factors, including the characteristics of the media message, the individual’s personal involvement with the topic, and the individual’s cognitive and emotional responses to the message. Additionally, the model suggests that transportation can lead to long-lasting effects on attitudes and behavior, particularly when the narrative is congruent with the individual’s pre-existing beliefs and values.

    Citations

    Green and Brock (2000) initially introduced the ETIM in their study of the effects of narrative persuasion on attitudes and behavior. Moyer-Gusé (2008) later extended the model to include additional constructs, such as transportation into the story world and narrative engagement. The ETIM has been used in a variety of studies to examine the impact of media messages on attitudes and behavior, particularly in the areas of health communication and entertainment media (e.g., Moyer-Gusé, Mahood, & Brookes, 2011; Slater & Rouner, 2002).

    Criticisms

    While the ETIM provides a useful framework for understanding the impact of media messages on audiences, it has been subject to several criticisms. One criticism is that the model does not adequately account for individual differences in the extent to which people are transported into the story world. Some individuals may be more susceptible to transportation than others, and the model does not address these differences (Green, 2004).

    Another criticism is that the model does not consider the role of social context in the process of transportation. For example, a media message may be more or less persuasive depending on the social norms and values of the audience (Tukachinsky, Mastro, & Yarchi, 2015). Additionally, the model does not address the potential for counter-arguing, or the process by which individuals actively resist persuasive messages (Pfau & Van Bockern, 2004).

    Conclusion

    The Extended Transportation Imagery Model provides a useful framework for media students interested in studying the impact of media messages on audiences. The model proposes that transportation into the story world is a key mechanism through which media messages can influence attitudes and behavior. However, the model has been subject to criticisms related to its failure to account for individual differences in susceptibility to transportation and its neglect of social context and counter-arguing. Nonetheless, the model continues to be an important theoretical framework for media scholars and practitioners alike.

    References:

    Green, M. C. (2004). Transportability: A theoretical concept and construct for the study of narrative effects. Journal of Communication, 54(3), 469-488.

    Green, M. C., & Brock, T. C. (2000). The role of transportation in the persuasiveness of public narratives. Journal of Personality and Social Psychology, 79(5), 701-721.

  • Suspension of Disbelief

    Suspension of disbelief is a term used to describe the willingness of an audience to accept the unrealistic or fantastical elements of a story in order to fully engage with and enjoy a work of fiction. This concept is particularly relevant to media students, who must be able to understand how an audience interacts with different forms of media and how the medium itself can impact their ability to suspend disbelief.

    One of the earliest discussions of suspension of disbelief can be found in the work of philosopher and literary critic Samuel Taylor Coleridge. In his 1817 Biographia Literaria, Coleridge explains that, in order to fully enjoy a work of fiction, the reader must “suppose the story to be true, at least while he is reading.” In other words, the reader must be willing to set aside their disbelief in order to fully engage with the story.

    In more recent years, media scholars have continued to explore the concept of suspension of disbelief. For example, in his 1986 book Textual Poachers, Henry Jenkins argues that fan communities often rely on suspension of disbelief in order to fully immerse themselves in their chosen fandom. Similarly, media scholar Marsha Kinder discusses the role of immersion and identification in her 1991 book Playing with Power, arguing that “the key to media consumption is a kind of active engagement that involves the audience in the process of suspending disbelief.”

    However, not all scholars are convinced of the value of suspension of disbelief. In his 2006 book The Reality Effect, media scholar Joel Black argues that the concept is ultimately limiting, as it assumes that audiences are simply passive recipients of media rather than active interpreters. Black suggests that a more productive approach to understanding audience engagement with media would be to focus on the ways in which audiences actively negotiate their relationship to the text, rather than simply “suspending disbelief.”

  • Escapisme

    Escapism, defined as the tendency of individuals to seek out entertainment and distraction from the stresses and challenges of everyday life, can be found in various forms of media content, such as books, films, TV shows, and video games (Kahn, Shen, & Lu, 2013). For example, J.K. Rowling’s Harry Potter series provides readers with a fantastical world filled with magic and adventure, while J.R.R. Tolkien’s Lord of the Rings trilogy offers a world of heroes and villains that is far removed from the mundane realities of daily life. In video games, players can immerse themselves in virtual worlds, such as Minecraft, where they can build and explore without the constraints of the real world.

    While escapism can provide individuals with a sense of relaxation and relief, it can also have negative effects. One criticism of escapism is that it can be a form of avoidance behavior, whereby individuals use media content to escape from their problems rather than confronting them directly (Rubin, 2002). This can result in a lack of productivity and avoidance of real-life responsibilities. Another criticism of escapism is that it can create unrealistic expectations and a false sense of reality. For instance, some individuals may come to expect the same level of excitement and adventure in their real lives that they experience in the media they consume, which can lead to dissatisfaction and disappointment with their real-life experiences (Zillmann, 2000).

    Despite these criticisms, escapism can have positive effects on individuals. It can provide a form of mental relaxation and reduce stress levels (Kahn, Shen, & Lu, 2013). It can also foster a sense of community among individuals who share a love for a particular book, film, or video game.

    In conclusion, while escapism in media content can provide individuals with a sense of relief and comfort from the pressures of everyday life, it is important to be aware of its potential negative effects, such as avoidance behavior and unrealistic expectations (Rubin, 2002). Individuals should strive to find a balance between their media consumption and real-life responsibilities.

    References:

    Kahn, A. S., Shen, C., & Lu, L. (2013). Effects of social media use on relationship satisfaction. Journal of Cyberpsychology, Behavior, and Social Networking, 16(6), 370-377.

    Rubin, A. M. (2002). The uses-and-gratifications perspective of media effects. In J. Bryant & D. Zillmann (Eds.), Media effects: Advances in theory and research (2nd ed., pp. 525-548). Mahwah, NJ: Lawrence Erlbaum Associates.

    Zillmann, D. (2000). Influence of unrestrained access to erotica on adolescents’ and young adults’ dispositions toward sexuality. Journal of Adolescent Health, 27(2), 41-44

  • Mood Management Theory

    Mood Management Theory, developed by Zillmann in the 1980s, proposes that people engage in media consumption to regulate their emotions and mood. According to the theory, media consumption is an active and purposeful activity, where people seek to manage their emotions and mood, either by maintaining or enhancing their current mood or altering it (Zillmann, 1988). This theory has significant implications for media studies, as it highlights the importance of the media in shaping an individual’s emotions and mood.

    However, some critics argue that the Mood Management Theory oversimplifies the relationship between media consumption and mood regulation. They suggest that the theory does not consider the complexity of human emotions and how different media forms may affect emotions and moods differently (Dillard & Shen, 2005). For example, listening to music may uplift one person’s mood, but it may not have any effect on another person’s mood. Similarly, watching a comedy film may make one person laugh, but it may have no effect on another person’s mood.

    Moreover, critics suggest that the Mood Management Theory neglects the role of social and cultural factors in media consumption. People’s media consumption patterns are not solely based on their moods and emotions but are also influenced by social and cultural factors such as age, gender, ethnicity, and socioeconomic status, among others (Dillard & Shen, 2005).

    Furthermore, the Mood Management Theory lacks empirical evidence, and more research is needed to establish a direct relationship between media consumption and mood regulation. Although some studies have provided evidence for the Mood Management Theory, other studies have found no or weak evidence for the theory (Oliver & Bartsch, 2010).

    Despite these criticisms, the Mood Management Theory has significant implications for media producers and advertisers. The theory suggests that media producers and advertisers can use media content to target specific emotions and moods to influence the audience’s behavior.

    In conclusion, while the Mood Management Theory has significant implications for media studies, it has been criticized for oversimplifying the relationship between media consumption and mood regulation, neglecting the role of social and cultural factors in media consumption, and lacking empirical evidence. Further research is needed to examine the relationship between media consumption and mood regulation.

    References:

    Dillard, J. P., & Shen, L. (2005). On the nature of reactance and its role in persuasive health communication. Communication Monographs, 72(2), 144-168.

    Oliver, M. B., & Bartsch, A. (2010). Appreciation as audience response: Exploring entertainment gratifications beyond hedonism. Human Communication Research, 36(1), 53-81.

    Raney, A. A., & Bryant, J. (2006). Handbook of entertainment media. Routledge.

    Zillmann, D. (1988). Mood management: Using entertainment to full advantage. Journal of Broadcasting & Electronic Media, 32(2), 103-123.

  • Structural Affect Theory

    Structural affect theory is an approach to understanding how media texts generate affective responses, such as suspense, curiosity, and surprise, in their audiences (Carroll, 1996; Plantinga, 2009; Smith, 2014). This theory emphasizes the role of the narrative structure of a media text, as well as the way that it is presented, in shaping emotional responses in viewers or readers.

    One key element of structural affect theory is the idea that suspense is generated through the manipulation of information. Media texts may withhold certain information from the audience, or provide it in a piecemeal fashion, in order to create a sense of anticipation and tension (Plantinga, 2009). This can be achieved through techniques such as foreshadowing, cliffhangers, and red herrings.

    Another important aspect of the theory is the idea that curiosity is generated through a sense of uncertainty or ambiguity. Media texts may present puzzles or mysteries that the audience is encouraged to solve, creating a sense of engagement and investment (Smith, 2014). This can be achieved through techniques such as enigmas, riddles, and complex characters or plots.

    Finally, surprise is seen as a key element of affective response in media texts. Media can create surprise through the unexpected, such as plot twists or sudden reversals, or through the inversion of expectations (Carroll, 1996). This can be achieved through techniques such as irony, satire, and subversion.

    Critics of structural affect theory have argued that it places too much emphasis on the narrative structure of media texts, and not enough on the cultural, social, or historical context in which they are produced and consumed (Ang, 2012). Others have suggested that the theory may be too focused on the formal aspects of media, and not sufficiently attentive to the affective responses of individual viewers or readers (Klevjer, 2006). Additionally, some have criticized the theory for being overly deterministic, assuming that all viewers will respond in the same way to the same stimuli (Smith, 2014).

    In conclusion, while structural affect theory offers valuable insights into the ways in which media texts can generate affective responses in their audiences, it is important for media students to be aware of its limitations and to consider other approaches to media analysis as well.

    References:

    Ang, I. (2012). Desperately Seeking the Audience. Routledge.

    Carroll, N. (1996). Theorizing the Moving Image. Cambridge University Press.

    Klevjer, R. (2006). “What’s the Matter with Cognition?” — A Critique of Stereotypical Notions in Film Theory. Projections, 1(1), 25-38.

    Plantinga, C. (2009). Moving Viewers: American Film and the Spectator’s Experience. University of California Press.

    Smith, M. (2014). Engaging Characters: Fiction, Emotion, and the Cinema. Oxford University Press.

  • Theories Models Concepts

    n the field of media studies, theories, models, concepts, and variables are all important concepts that help researchers understand and analyze various phenomena related to media.

    Theories refer to systematic frameworks that provide explanations for various phenomena in the media industry. These can be broad or specific and help researchers to understand the nature and function of media. For example, the Uses and Gratifications Theory explains how audiences use media to satisfy their needs and desires (Katz, Blumler, & Gurevitch, 1974).

    Models are simplified representations of complex phenomena that allow researchers to make predictions and test hypotheses. For example, the Communication Accommodation Theory proposes a model that explains how individuals adjust their communication styles to accommodate the expectations of others (Giles & Coupland, 1991).

    Concepts are abstract ideas or generalizations that represent important features or characteristics of a particular phenomenon. For example, the concept of agenda-setting describes how media coverage can influence the importance placed on certain issues by the public (McCombs & Shaw, 1972).

    Variables are specific measurable factors that can be manipulated or observed in research. For example, in a study on media effects, the amount of time spent watching television can be a variable of interest. Variables can be independent, dependent, or control variables, depending on their role in the research design.

    In conclusion, theories, models, concepts, and variables are essential concepts for media students to understand and apply in their research. By using these concepts, media students can gain a deeper understanding of media-related phenomena and conduct rigorous and valid research.

    References:

    Giles, H., & Coupland, J. (1991). Language: Contexts and consequences. Open University Press.

    Katz, E., Blumler, J. G., & Gurevitch, M. (1974). Utilization of mass communication by the individual. In J. G. Blumler & E. Katz (Eds.), The uses of mass communications: Current perspectives on gratifications research (pp. 19-32). Sage.

    McCombs, M. E., & Shaw, D. L. (1972). The agenda-setting function of mass media. Public Opinion Quarterly, 36(2), 176-187.

  • Chatman’s Narrative Theory

    Chatman’s narrative theory provides a valuable framework for media students to examine and comprehend how narratives operate across different forms of media. The theory highlights three crucial components that contribute to a coherent narrative: story, plot, and narration. Chatman asserts that these elements work together to create a meaningful and complex narrative (Chatman, 1978).

    One of the most significant contributions of Chatman’s theory is that it emphasizes the importance of the audience’s role in creating meaning in a narrative. As Chatman argues, the way in which the narrative is presented has a substantial impact on how the audience interprets and understands the story (Chatman, 1978). Therefore, media creators need to consider how their presentation of the narrative elements may affect the audience’s interpretation and reception.

    Another critical element of Chatman’s theory is his recognition of the role of repetition and variation in constructing a narrative. According to Chatman, repetition can reinforce the significance of particular events or motifs, while variation can introduce new perspectives and ideas to the story. By utilizing repetition and variation strategically, media creators can construct more complex and engaging narratives that capture the audience’s attention and imagination (Chatman, 1978).

    However, some scholars have criticized Chatman’s theory for placing too much emphasis on the formal elements of narrative structure, such as plot and narration, and neglecting the broader social and cultural contexts that shape the creation and reception of narratives. Thus, some have advocated for a more nuanced approach to narrative analysis that considers the political and cultural factors that influence the creation and reception of narratives (Ryan, 2006).

    In conclusion, Chatman’s narrative theory provides an essential foundation for media students to analyze and understand the intricacies of narrative construction in different media forms. By highlighting the role of story, plot, and narration, as well as the significance of the audience’s interpretation, Chatman’s theory has made significant contributions to our comprehension of how narratives function in media (Herman, 2009). Nonetheless, further research is necessary to appreciate the complexities of narrative in various media forms fully.

    References:

    Chatman, S. B. (1978). Story and discourse: Narrative structure in fiction and film. Cornell University Press.

    Herman, D. (2009). Basic elements of narrative. John Benjamins Publishing.

    Ryan, M. L. (2006). Narrative across media: The languages of storytelling. University of Nebraska Press.

  • Suspense

    Suspense is a powerful emotional reaction that media students should be familiar with. It is a feeling of uncertainty, anticipation, and tension that builds up as the audience waits for the outcome of an event. According to Gerrig and Zimbardo (2018), “suspense is a cognitive and emotional experience that arises from the audience’s awareness of an impending outcome that is uncertain and potentially significant” (p. 278).

    Suspense is often used in films, television shows, and literature to engage the audience and create a sense of excitement. It can be created through various techniques, such as music, camera angles, and pacing. For example, in Alfred Hitchcock’s film “Psycho,” the famous shower scene is shot in quick, jarring cuts that create a sense of chaos and uncertainty, which heightens the suspense.

    In addition, suspense can be enhanced by the use of foreshadowing. Foreshadowing is a technique that hints at future events, which can increase the audience’s anticipation and sense of unease. For example, in the television series “Breaking Bad,” there are numerous instances of foreshadowing, such as the use of the color green to symbolize death, which creates a sense of dread and anticipation in the audience.

    Suspense is an effective tool for media creators because it keeps the audience engaged and interested in the story. It can also elicit a strong emotional response from the audience, as they become invested in the outcome of the story. As Gerrig and Zimbardo (2018) note, “suspenseful stories tap into deep-seated human needs for arousal, uncertainty, and social connection, and they can provide a powerful emotional experience that leaves a lasting impression on the viewer or reader” (p. 279).

    In conclusion, suspense is an important emotional reaction for media students to understand. It is a feeling of uncertainty, anticipation, and tension that is created through various techniques, such as music, camera angles, pacing, and foreshadowing. Suspense is an effective tool for media creators to engage and emotionally connect with their audiences, and it can leave a lasting impression on the viewer or reader.

    References:

    Gerrig, R., & Zimbardo, P. (2018). Psychology and life (21st ed.). Pearson.