Tag: Quantitative

  • Immersiveness Measuring with Scales

    Immersiveness is a key aspect of film that refers to the degree to which viewers feel engaged and absorbed in the cinematic experience (Tamborini, Bowman, Eden, & Grizzard, 2010). Measuring immersiveness in film can be challenging, as it is a subjective experience that can vary across individuals and films (Calleja, 2014). In this discussion, I will explore some of the methods that have been used to measure immersiveness in film, with reference to relevant literature.

    One way to measure immersiveness in film is through the use of self-report measures, which ask viewers to rate their subjective experience of immersion. For example, Tamborini et al. (2010) developed a multidimensional scale of perceived immersive experience in film, which includes items related to spatial presence (e.g., “I felt like I was in the same physical space as the characters”), narrative transportation (e.g., “I was completely absorbed in the story”), and emotional involvement (e.g., “I felt emotionally connected to the characters”). Participants rate each item on a 7-point Likert scale, with higher scores indicating greater levels of immersiveness. Other self-report measures of immersiveness include the Immersive Experience Questionnaire (Chen, Huang, & Huang, 2020) and the Immersion Questionnaire (Jennett et al., 2008).

    Another way to measure immersiveness in film is through the use of physiological measures, which assess changes in bodily responses associated with immersion. For example, Galvanic Skin Response (GSR) is a measure of the electrical conductance of the skin that can indicate arousal and emotional responses (Kreibig, 2010). Heart Rate Variability (HRV) is another measure that can be used to assess physiological changes associated with immersion, as it reflects the variability in time between successive heartbeats, and is influenced by both parasympathetic and sympathetic nervous system activity (Laborde, Mosley, & Thayer, 2017).

    In addition to self-report and physiological measures, behavioral measures can also be used to assess immersiveness in film. For example, eye-tracking can be used to measure the extent to which viewers focus their attention on different elements of the film, such as the characters or the environment (Bulling et al., 2016). Eye-tracking data can also be used to infer cognitive processes associated with immersion, such as mental workload and engagement (Munoz-Montoya, Bohil, Di Stasi, & Gugerty, 2014).

    Overall, measuring immersiveness in film is a complex and multifaceted process that involves subjective, physiological, and behavioral components. Self-report measures are commonly used to assess viewers’ subjective experience of immersion, while physiological measures can provide objective indicators of bodily responses associated with immersion. Behavioral measures, such as eye-tracking, can provide insights into cognitive processes associated with immersion. Combining these different methods can help to provide a more comprehensive and accurate assessment of immersiveness in film.

    References

    Bulling, A., Mansfield, A., & Elsden, C. (2016). Eye tracking and the moving image. Springer.

    Calleja, G. (2014). In-game: From immersion to incorporation. MIT Press.

    Chen, Y.-W., Huang, Y.-J., & Huang, C.-H. (2020). The Immersive Experience Questionnaire: Scale development and validation. Journal of Computer-Mediated Communication, 25(1), 49-61.

    Jennett, C., Cox, A. L., Cairns, P., Dhoparee, S., Epps, A., Tijs, T., & Walton, A. (2008). Measuring and defining the experience of immersion in games. International Journal of Human-Computer Studies, 66(9), 641-661.

    Kreibig, S. D. (2010). Autonomic nervous system activity in emotion: A review. Biological Psychology, 84(3), 394-421.

    Laborde, S., Mosley, E., & Thayer, J. F. (2017). Heart rate variability and cardiac vagal tone in psychophysiological research–recommendations for experiment planning, data analysis, and data reporting. Frontiers in Psychology, 8, 213.

    Munoz-Montoya, F., Bohil, C. J., Di Stasi, L. L., & Gugerty, L. (2014). Using eye tracking to evaluate the cognitive workload of image processing in a simulated tactical environment. Displays, 35(3), 167-174.

    Tamborini, R., Bowman, N. D., Eden, A., & Grizzard, M. (2010). Organizing the perception of narrative events: Psychological need satisfaction and narrative immersion. In P. Vorderer, D. Friedrichsen, & J. Bryant (Eds.), Playing video games: Motives, responses, and consequences (pp. 165-184). Routledge.

  • Hypodermic Needle Theory

    The hypodermic needle theory, also known as the “magic bullet” or “direct effects” model, is a communication theory that suggests that media messages are directly and uniformly injected into the minds of audiences, resulting in a predictable and uniform response (Katz & Lazarsfeld, 1955). According to this theory, audiences are passive and easily influenced by media, and media content can have a direct and immediate impact on their thoughts, beliefs, and behaviors.

    The hypodermic needle theory emerged in the early 20th century, when mass media began to emerge as a powerful force in society. At that time, many researchers believed that media messages had a direct and powerful effect on audiences, and that these effects were largely negative (Lasswell, 1927). The theory was based on the assumption that people were unable to resist the persuasive power of media messages and were therefore vulnerable to manipulation.

    However, the hypodermic needle theory has been widely criticized for its oversimplification of the relationship between media and audiences. Many researchers argue that media effects are far more complex and are influenced by a variety of factors, including audience characteristics, media content, and social context (McQuail, 2010). They also suggest that audiences are not passive recipients of media messages, but rather active interpreters who engage with media content in different ways.

    Critics argue that the hypodermic needle theory overlooks the fact that audiences are not homogeneous and that different people respond to media messages in different ways. They also argue that media content is not always uniform and that different messages can have different effects on different people. In addition, critics argue that the theory ignores the role of other factors, such as social context and personal experience, in shaping media effects (Lull, 2000).

    Despite these criticisms, the hypodermic needle theory has had a lasting impact on the study of media effects and communication. It has inspired numerous studies of media effects, and has led to the development of more sophisticated models of media influence that take into account the complex interplay of audience, media, and social factors (McQuail, 2010).

    Some studies have found support for the hypodermic needle theory, particularly in the context of highly emotional or politically charged messages. For example, a study by Lazarsfeld and his colleagues during the 1940 presidential election found that radio broadcasts had a direct and immediate impact on the voting behavior of listeners (Lazarsfeld, Berelson, & Gaudet, 1944). However, more recent studies have found little support for the theory, and have instead emphasized the importance of individual and contextual factors in shaping media effects (Iyengar & Kinder, 2010).

    Contemporary research on media effects has focused on developing more nuanced models of media influence that take into account the complex interplay of individual, media, and social factors. For example, the cultivation theory suggests that media exposure can shape people’s perceptions of social reality over time, while the agenda-setting theory suggests that media can influence the importance that people attach to different issues (Gerbner, Gross, Morgan, & Signorelli, 1980; McCombs & Shaw, 1972). These theories, along with many others, have expanded our understanding of media effects and challenged the oversimplified assumptions of the hypodermic needle theory.

    References

    Gerbner, G., Gross, L., Morgan, M., & Signorelli, N. (1980). The “mainstreaming” of America: Violence profile no. 11. Journal of Communication, 30(3), 10-29.

    Iyengar, S., & Kinder, D. R. (2010). News that matters: Television and American opinion. University of Chicago Press.

    Katz, E., & Lazarsfeld, P. F. (1955). Personal influence: The part played by people in the flow of mass communications. Transaction Publishers.

    Lasswell, H. D. (1927). The theory of propaganda. American Political Science Review, 21(3), 627-631.

    Lazarsfeld, P. F., Berelson, B., & Gaudet, H. (1944). The people’s choice: How the voter makes up his mind in a presidential campaign. Columbia University Press.

    Lull, J. (2000). Inside family viewing: Ethnographic research on television’s audiences. Routledge.

    McCombs, M., & Shaw, D. L. (1972). The agenda-setting function of mass media. Public Opinion Quarterly, 36(2), 176-187.

    McQuail, D. (2010). McQuail’s mass communication theory. Sage Publications.

    Overall, these references provide a range of sources for further exploration of the hypodermic needle theory and its impact on the field of media studies.

  • The Meaning Theory of Media Portrayal

    The meaning theory of media portrayal suggests that media messages are not simply neutral or objective descriptions of reality, but are constructed in a way that shapes how audiences interpret and understand the world around them. According to this theory, the meaning of media messages is not fixed or universal, but rather varies depending on the cultural, social, and historical context in which they are produced and received.

    One of the key insights of the meaning theory of media portrayal is that meaning is not simply inherent in the message itself, but is actively created by the audience through their interpretation of the message. This means that media messages are not simply received passively by audiences, but are actively engaged with and interpreted by them. As such, the meaning of a media message is shaped by the audience’s own experiences, beliefs, and values, as well as by the cultural and social context in which the message is received.

    This theory has been applied to various forms of media, including television news, advertising, and popular culture. For example, researchers have found that television news often frames social issues in a way that emphasizes conflict and drama, and may oversimplify or distort the issue (Gamson & Modigliani, 1989). This framing can shape the audience’s perception of the issue and influence their attitudes and beliefs about it.

    Similarly, advertisements often use cultural symbols, such as images of family and home, to construct meaning and create a connection with the audience (Klein, 2000). These symbols are often used to sell products that are associated with these values, such as cleaning products or household appliances.

    The meaning theory of media portrayal has important implications for understanding the influence of media on society. By recognizing that media messages are not simply objective descriptions of reality, but are actively constructed and interpreted, it becomes possible to critically examine the role of media in shaping attitudes and beliefs, and to develop strategies for media literacy and critical consumption of media.

    Overall, the meaning theory of media portrayal provides a valuable framework for understanding the complex and multifaceted ways in which media shapes our understanding of the world.

    References

    • Gamson, W. A., & Modigliani, A. (1989). Media discourse and public opinion on nuclear power: A constructionist approach. American Journal of Sociology, 95(1), 1-37.
    • Klein, N. (2000). No Logo: Taking aim at the brand bullies. Picador.
    • Hall, S. (1980). Encoding and decoding in the television discourse. In S. Hall, D. Hobson, A. Lowe, & P. Willis (Eds.), Culture, media, language (pp. 128-138). Routledge.
    • Ang, I. (1991). Desperately seeking the audience. Routledge.
    • Stuart Hall (1973) Encoding and Decoding in the Television Discourse, Communication Theory, 3:3, 171-192,
    • Fiske, J. (1989). Understanding popular culture. Routledge.
    • Van Dijk, T. A. (1993). Elite discourse and the reproduction of racism. In C. R. Caldas-Coulthard & M. Coulthard (Eds.), Texts and practices: Readings in critical discourse analysis (pp. 141-156). Routledge.
    • Iyengar, S., & Kinder, D. R. (1987). News that matters: Television and American opinion. University of Chicago Press.
    • Fairclough, N. (1995). Media discourse. Edward Arnold.
    • Gitlin, T. (1980). The whole world is watching: Mass media in the making and unmaking of the New Left. University of California Press.
  • The Two-Step Flow Theory

    The Two-Step Flow theory is a communication model that suggests that information flows through opinion leaders, who are influential people with a great deal of knowledge or interest in a particular topic (Lazarsfeld, Berelson, & Gaudet, 1948). These opinion leaders receive information from the media and then pass it on to their followers or peers, who are less knowledgeable or interested in the topic. This theory challenges the traditional notion of a one-way communication flow, where the media directly influences the opinions of the masses.

    According to the theory, individuals are more likely to be influenced by their peers and opinion leaders than by the media alone. Several studies have provided empirical support for the Two-Step Flow theory. For example, in their study of the 1940 US presidential election, Lazarsfeld and his colleagues found that voters were more likely to be influenced by their social networks than by the media (Lazarsfeld et al., 1948). Another study by Katz and Lazarsfeld in 1955 showed that people were more likely to be influenced by interpersonal communication than by the media in their voting decisions (Katz & Lazarsfeld, 1955).

    However, some scholars have criticized the Two-Step Flow theory for oversimplifying the complex nature of social interactions and the role of media in shaping public opinion. For instance, some argue that the theory ignores the power dynamics of social relationships and fails to account for the diverse range of opinions within a social network. Moreover, the theory assumes that opinion leaders are unbiased and rational actors, which may not always be the case in reality (Chaffee & Miike, 2013).

    Despite these criticisms, the Two-Step Flow theory has been influential in media studies, providing a new perspective on how media messages are disseminated and interpreted. By understanding the role of opinion leaders in the flow of information, media professionals can better tailor their messages to target these influential individuals, who can in turn shape the opinions of the wider public.

    In conclusion, the Two-Step Flow theory has been influential in media studies, providing a new perspective on how media messages are disseminated and interpreted. However, it is not without its limitations and has been the subject of ongoing debate among scholars.

    References:

    Chaffee, S. H., & Miike, Y. (2013). Interpersonal communication: A reader. Peter Lang.

    Katz, E., & Lazarsfeld, P. F. (1955). Personal Influence: The Part Played by People in the Flow of Mass Communications. Free Press.

    Lazarsfeld, P. F., Berelson, B., & Gaudet, H. (1948). The People’s Choice: How the Voter Makes Up His Mind in a Presidential Campaign. Columbia University Press.

  • Agenda-setting Theory

    Agenda-setting theory is a communication theory that posits that the media can influence the public’s perception of the importance of issues by highlighting some issues while ignoring others. The theory suggests that media coverage does not tell people what to think but instead tells them what to think about (McCombs & Shaw, 1972).

    The theory was first introduced in the seminal study by McCombs and Shaw (1972), who investigated the impact of media coverage on the 1968 presidential election in the United States. Their study found that the issues that the media covered the most became the most important issues for voters.

    Since then, the agenda-setting theory has been expanded and refined by various scholars, and it has been applied to a wide range of media contexts. One of the most important contributions to the theory was the meta-analysis conducted by Weaver (1997), which reviewed 37 studies on agenda-setting and found strong evidence for the theory’s main proposition that the media influences the salience of issues in the public’s mind.

    In recent years, several studies have examined the role of social media in the agenda-setting process. For instance, Tsfati and Shenhav (2012) found that social media can play an important role in shaping public opinion by amplifying the importance of certain issues and increasing their visibility.

    In conclusion, the agenda-setting theory has been a key concept in media studies for several decades, and it has significantly influenced our understanding of how media coverage affects public opinion. By selecting which issues to cover and how to cover them, the media can set the public agenda and influence what issues the public thinks are most important.

    References:

    McCombs, M., & Shaw, D. L. (1972). The agenda-setting function of mass media. Public Opinion Quarterly, 36(2), 176-187.

    Tsfati, Y., & Shenhav, S. R. (2012). The impact of social network sites on the agenda-setting theory. Journal of Computer-Mediated Communication, 17(4), 467-482.

    Weaver, D. H. (1997). The impact of agenda-setting research. Journalism & Mass Communication Quarterly, 74(4), 703-727

  • Cultivation Theory

    Cultivation theory is a theoretical framework in the field of media studies that explains how long-term exposure to media can shape people’s perceptions of reality. According to this theory, the more an individual is exposed to media content, the more their perceptions of reality become shaped by the media, resulting in the cultivation of shared beliefs and attitudes among heavy media users.

    The theory has been widely studied and applied in the field of media studies. For example, a study by Gross and colleagues (2004) investigated the impact of television on people’s perceptions of crime. The study found that heavy viewers of crime dramas were more likely to overestimate the prevalence of crime in society and to have a more negative view of the police than light viewers. The study provided evidence for the impact of media exposure on people’s perceptions of reality, as predicted by cultivation theory.

    Another study that has applied cultivation theory to the analysis of media effects on young people is the study by Lee and colleagues (2014). The study investigated the impact of media exposure on young people’s attitudes towards appearance and body image. The results of the study showed that heavy users of social media and television were more likely to have negative attitudes towards their own bodies and to compare themselves unfavorably to others. The study supported the idea that media exposure can shape attitudes and beliefs over time, as predicted by cultivation theory.

    Critics of cultivation theory have argued that the theory may overestimate the impact of media on individuals and underestimate the role of other factors, such as socialization and personal experiences. Furthermore, some critics contend that cultivation theory tends to focus on the effects of media on particular groups of people, such as heavy viewers of violent content, rather than on the wider population.

    Despite these criticisms, cultivation theory remains a useful framework for analyzing media effects on attitudes, beliefs, and behaviors. One way that cultivation theory has been refined is through the concept of “cultural indicators”, which refers to the recurring themes and messages in media content that can shape people’s perceptions of reality (Gerbner, 1969).

    In conclusion, cultivation theory is a valuable theoretical framework that has been used to explain the impact of media on people’s perceptions of reality over time. While the theory has been criticized for its focus on particular groups and its potential to overestimate the impact of media, it remains a useful tool for analyzing media effects on attitudes, beliefs, and behaviors.

    Reference

    Gerbner, G. (1969). Toward “cultural indicators”: The analysis of mass mediated public message systems. AV Communication Review, 17(2), 137-148.

    Gross, K., Morgan, M., & Signorielli, N. (2004). “You’re it”: Reality TV, cruelty, and privacy. Journal of Broadcasting & Electronic Media, 48(3), 387-402.

    Lee, M., Lee, H., & Moon, S. I. (2014). Social media, body image, and self-esteem: A study of predictors and moderators among young women. Journal of Health Communication, 19(10), 1138-1153.

    Morgan, M., & Shanahan, J. (2010). The state of cultivation. Journal of Broadcasting & Electronic Media, 54(2), 337-355.

    Shrum, L. J. (2012). The psychology of entertainment media: Blurring the lines between entertainment and persuasion. Routledge.

    Signorielli, N. (2014). Cultivation theory. The International Encyclopedia of Media Studies, 1-12.

    Tukachinsky, R., Slater, M. D., & Choi, Y. H. (2016). The role of media exposure in agenda setting: A longitudinal study. Journalism & Mass Communication Quarterly, 93(1), 39-60.

  • Reinforcement Theory

    Reinforcement theory is a well-established psychological theory that has been applied in various areas of media studies, such as advertising, social media, and video games (Chen & Wang, 2017; Hsu & Lu, 2017). The theory suggests that behavior can be modified through the use of positive or negative reinforcement, and that behavior is shaped by the consequences that follow it (Skinner, 1953).

    One of the strengths of the reinforcement theory is its ability to explain how media can shape user behavior. For instance, in the context of social media, positive reinforcement in the form of likes and comments can encourage users to engage more with the platform, while negative reinforcement, such as social exclusion, can lead to decreased engagement (Chen & Wang, 2017). Similarly, in video games, positive reinforcement in the form of virtual rewards or leveling up can increase player motivation and engagement (Hsu & Lu, 2017).

    However, some critics have argued that the reinforcement theory has limitations and may not fully explain the complex ways in which media shapes behavior. One of the criticisms is that the theory oversimplifies the role of rewards and punishments in behavior. While positive and negative reinforcement can influence behavior, they may not be the only factors at play. Other factors, such as cognitive processes, social norms, and personal values, may also play a role in shaping behavior (Bandura, 1986).

    Another criticism of the reinforcement theory is that it may not take into account the context in which behavior occurs. For instance, in the context of social media, the meaning and significance of likes and comments may vary depending on the user’s social network and cultural background (boyd, 2011). Similarly, in video games, the motivation and engagement of players may be influenced by factors such as game design, narrative, and social interactions with other players (Ryan et al., 2006).

    In conclusion, while the reinforcement theory has been a useful framework for understanding how media shapes behavior, it is not without its limitations. Critics have argued that the theory may oversimplify the role of rewards and punishments in behavior, and may not fully take into account the complexity of media use in different contexts. Therefore, researchers and media practitioners should be cautious in applying the theory and should consider other factors that may influence behavior.

    References:

    Bandura, A. (1986). Social foundations of thought and action: A social cognitive theory. Prentice-Hall.

    boyd, d. (2011). Social network sites as networked publics: Affordances, dynamics, and implications. In Z. Papacharissi (Ed.), A networked self: Identity, community, and culture on social network sites (pp. 39–58). Routledge.

    Chen, Y., & Wang, C. (2017). The role of reinforcement in online social networks. Information Systems Research, 28(3), 631-651. https://doi.org/10.1287/isre.2017.0715

    Hsu, C. L., & Lu, H. P. (2017). The effect of positive and negative reinforcement on player motivation in online games. Computers in Human Behavior, 73, 541-548. https://doi.org/10.1016/j.chb.2017.03.057

    Ryan, R. M., Rigby, C. S., & Przybylski, A. (2006). The motivational pull of video games: A self-determination theory approach. Motivation and Emotion, 30(4), 344-360. https://doi.org/10.1007/s

  • Cognitive Dissonance Theory

    Cognitive dissonance theory has been a widely studied topic in the field of social psychology and media studies, as it provides a framework for understanding how individuals deal with conflicting beliefs, values, or ideas. While the theory has been useful in explaining many phenomena related to persuasion and attitude change, it has also faced criticism and limitations.

    One criticism of cognitive dissonance theory is that it is too simplistic and does not account for individual differences and contextual factors that may affect how people experience cognitive dissonance. For example, some research has suggested that people who are more confident in their beliefs may experience less cognitive dissonance when confronted with conflicting information (Mills & Jellison, 2005). Similarly, contextual factors such as the source of the information or the level of involvement in the issue may also affect the degree of cognitive dissonance experienced by individuals (Eagly & Chaiken, 1993).

    Another limitation of cognitive dissonance theory is that it has been criticized for its lack of specificity and testability. While the theory posits that cognitive dissonance arises from the discomfort of holding conflicting beliefs, it does not provide a clear explanation of the cognitive processes involved or the conditions under which cognitive dissonance will occur (Cooper, 2007). Furthermore, some researchers have suggested that cognitive dissonance may not always lead to attitude change or behavior modification, as other factors such as social norms and self-identity may also play a role (Abelson, 1959).

    Despite these criticisms, cognitive dissonance theory remains a valuable framework for understanding the mechanisms of persuasion and attitude change in media. For example, research has shown that cognitive dissonance can be a useful tool in promoting behavior change in health communication campaigns (Miller & Prentice, 2016). By understanding the factors that contribute to cognitive dissonance and the strategies that can be used to reduce it, media producers can create more effective messages that resonate with their audience.

    References:

    Abelson, R. P. (1959). Modes of resolution of belief dilemmas. Journal of Conflict Resolution, 3(4), 343-352.

    Cooper, J. (2007). Cognitive dissonance: Fifty years of a classic theory. Sage Publications.

    Eagly, A. H., & Chaiken, S. (1993). The psychology of attitudes. Harcourt Brace Jovanovich.

    Mills, C. M., & Jellison, J. M. (2005). Psychological reactions to contradiction, independence, and disagreement. Personality and Social Psychology Bulletin, 31(1), 57-68.

    Miller, C. H., & Prentice, D. A. (2016). Changing behavior with persuasion and social influence. Annual Review of Psychology, 67, 21-47.

  • Information Processing Theory

    Information processing theory is a psychological model that explains how individuals perceive, process, and retrieve information from their environment. This theory has significant implications for media students as it can help them understand how people interact with media, the factors that influence their media use, and how media can influence their attitudes and behavior. In this essay, we will discuss the main components of the information processing theory, its relevance to media students, and the empirical evidence that supports this theory.

    The Information Processing Theory The information processing theory posits that human cognition operates much like a computer, with information passing through a series of cognitive processes. These processes include attention, perception, encoding, storage, and retrieval. Attention refers to the ability to focus on specific stimuli, while perception involves interpreting these stimuli based on past experiences and knowledge. Encoding involves transforming information into a form that can be stored in memory, while storage refers to the retention of information over time. Retrieval involves accessing stored information when it is needed (Sternberg, 2006).

    Relevance to Media Students Media students can benefit from understanding the information processing theory in several ways. First, it can help them understand how people process information from media. For instance, when people are exposed to media, they select certain information to attend to and interpret it based on their prior knowledge and experiences. This can help explain why people may have different interpretations of the same media content, depending on their background and beliefs.

    Second, the information processing theory can help media students understand how media can influence attitudes and behavior. According to the theory, media can affect the encoding and retrieval of information by altering the accessibility of certain information in memory. This means that exposure to media can influence the types of information that people remember and use to make judgments and decisions. For instance, research has shown that exposure to violent media can increase aggression in some individuals (Anderson et al., 2003). Understanding the mechanisms underlying these effects can help media students develop strategies for creating and evaluating media content that is less likely to have negative effects.

    Empirical Evidence Empirical evidence supports the information processing theory. For instance, research has shown that attentional processes are critical for encoding information in memory (Baddeley, 2012). Studies have also shown that individuals who are better at selective attention tend to have better memory (Unsworth & Spillers, 2010).

    Moreover, the theory has been applied to the study of media effects. For instance, research has shown that exposure to media can influence the accessibility of information in memory. For example, exposure to violent media can increase the accessibility of aggressive thoughts and feelings, which in turn can increase the likelihood of aggressive behavior (Anderson et al., 2003). Exposure to positive media, on the other hand, can increase the accessibility of positive thoughts and feelings, which may improve well-being (Ritterfeld et al., 2004).

    Conclusion In conclusion, the information processing theory can be a useful framework for understanding how people interact with media. It posits that attention, perception, encoding, storage, and retrieval are critical cognitive processes that enable individuals to process and use information from media. For media students, understanding this theory can help them create and evaluate media content that is less likely to have negative effects on attitudes and behavior. Empirical evidence supports the information processing theory, highlighting its relevance for both research and practice in the media field.

     References

    Anderson, C. A., Berkowitz, L., Donnerstein, E., Huesmann, L. R., Johnson, J. D., Linz, D., … & Wartella, E. (2003). The influence of media violence on youth. Psychological Science in the Public Interest, 4(3), 81-110.

    Baddeley, A. (2012). Working memory: theories, models, and controversies. Annual Review of Psychology, 63, 1-29.

    Ritterfeld, U., Cody, M. J., & Vorderer, P. (Eds.). (2004). Entertainment education: A communication strategy on the rise. Routledge.

    Sternberg, R. J. (2006). Cognitive psychology. Wadsworth.

    Unsworth, N., & Spillers, G. J. (2010). Working memory capacity: Attention control, secondary memory, or both? A direct test of the dual-component model. Journal of Memory and Language, 62(4), 392-406

  • Broadbent’s Filter Model

    Broadbent’s filter model is a classic theory in cognitive psychology that posits our attention acts as a filter that selectively allows certain information to pass through to our conscious awareness, while blocking out other information (Broadbent, 1958). The model proposes that we initially process all incoming sensory information in a pre-attentive stage, where the information is analyzed based on its physical features (Broadbent, 1958). This pre-attentive stage is thought to be automatic and unconscious, with no effort required on our part.

    The filter model has been subject to numerous empirical tests and has generally been supported by the evidence (Broadbent, 1958). However, some researchers have criticized the model for oversimplifying the complexity of attentional processes and for failing to account for individual differences in attentional abilities (Broadbent, 1958).

    Despite its limitations, Broadbent’s filter model remains a foundational theory in cognitive psychology and has influenced subsequent models of attention, including Treisman’s feature integration theory and Lavie’s perceptual load theory (Treisman, 1986; Lavie, 1995).

    In conclusion, Broadbent’s filter model provides a useful framework for understanding how we selectively attend to information in our environment, highlighting the complexity of attentional processes and the importance of understanding these processes for cognitive functioning (Broadbent, 1958).

    References:

    Broadbent, D. E. (1958). Perception and communication. Elsevier.

    Treisman, A. (1986). Features and objects: The fourteenth Bartlett memorial lecture. The Quarterly Journal of Experimental Psychology Section A, 38(4), 527-582.

    Lavie, N. (1995). Perceptual load as a necessary condition for selective attention. Journal of Experimental Psychology: Human Perception and Performance, 21(3), 451-468.